In this video, we will take a tour of a beautifully designed living room environment, created using Unreal Engine. The 3D models in this scene were created using Blender, a powerful and versatile 3D modeling software. We will see how these models were brought together with the help of Substance Painter, a tool that allows us to create high-quality textures and materials for our models. Sit back and enjoy the immersive experience as we navigate through this stunning living room environment!​​​​​​​
STYLE FRAME
Process
To create this living room environment, I used Blender 3D to create 3D models of the furniture, which I then exported to Substance Painter to create high-quality textures for them. I created an Unreal Archviz project and imported the models into UE5. With the help of Lumen, I tried to create realistic lighting and effects around the environment. I referenced various sources to find a suitable composition for the living room and used a few Mega Scans textures to texture some models and accessories. I also used the Cinecamera actor to create a cinematic shot and achieve good angles for a well-balanced composition. I made sure that the areas with the most highlight did not degrade the texture quality, and with the help and feedback from my friends and colleagues, I was able to create a good environment with a balanced composition and well-maintained topology of the 3D meshes.
So Basically,
- Used Blender 3D to create 3D models of the furniture
- Exported the models to Substance Painter to create high-quality textures
- Created an Unreal Archviz project and imported the models into UE5
- Imported textures and created a master material and its instances to apply on models
- Tried to create realistic lighting and effects around the environment using Lumen
- Referenced various sources to find a suitable composition for the living room
- Used Mega Scans textures to texture some models and accessories
- Used the Cinecamera actor to create a cinematic shot and achieve good angles for a well-balanced composition
- Made sure that the areas with the most highlight did not degrade the texture quality
- Sought feedback and help from friends and colleagues to create a good environment with a balanced composition and well-maintained topology of the 3D meshes
BEFORE
AFTER
TOOLS USED :  Unreal Engine 5, Blender 3D, Substance Painter,  Adobe After Effects, 
Adobe Premiere Pro,  Adobe Photoshop
Thank you for taking the time to watch our work. If you enjoyed the content and have any questions or would like to collaborate, please don't hesitate to reach out. We would love the opportunity to connect and discuss how we can work together. Thank you again for your interest in our work.
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