In this video, I showcase my 3D animations created using Blender. My goal was to achieve a cinematic feel and to push the boundaries of the software. Through this process, I also had the opportunity to explore and learn new features and techniques within the software. I hope you enjoy the final product as much as I enjoyed creating it.
STYLE FRAME
Process
I developed various assets and textures to construct the environment for the above 3D animations.
I conceptualized and devised a plan for the animation, including the selection of background music that complemented the overall aesthetic. Utilizing Blender 3D, I designed and constructed all necessary assets and brought them together to create the final animation. Additionally, I utilized Mixamo to download and incorporate characters and their corresponding animations into the project.
Upon identifying the key animations and characters, I conducted research to gather references for creating the environment and implementing appropriate lighting. I then created a Blender project and constructed the environment for the animation, applying textures as necessary. While utilizing some free assets for characters, I also created a number of elements from scratch. In order to determine the optimal camera angles and composition, I developed a storyboard, which I then utilized to execute my vision within the project. I rendered the animation using Cycles, and utilized Adobe After Effects and Premier Pro for post-production.
SUMMARY
-Developed various assets and textures to construct the environment for 3D animations
-Conceptualized and devised a plan for the animation, including selection of background music
-Utilized Blender 3D to design and construct necessary assets and bring them together to create final animation
-Incorporated characters and their animations using Mixamo
-Conducted research to gather references for creating the environment and implementing appropriate lighting
-Created a Blender project and constructed the environment for the animation, applying textures as necessary
-Utilized free assets for characters and created a number of elements from scratch
-Developed a storyboard to determine optimal camera angles and composition
-Utilized Cycles to render animation and Adobe After Effects and Premier Pro for post-production.
BEFORE
AFTER
TOOLS USED :  Blender 3D, Mixamo,  Adobe After Effects, 
Adobe Premiere Pro
Thank you for taking the time to watch our work. If you enjoyed the content and have any questions or would like to collaborate, please don't hesitate to reach out. We would love the opportunity to connect and discuss how we can work together. Thank you again for your interest in our work.
OR WANT TO SEE MORE WORK ?
Back to Top